· Original model: Tomasz Jurczyk (www.ikkiz.pl)
· Textures: Didac Ruiz (www.didacruiz.com).
· Rigging: Carlos Contreras (www.mothman-td.com)
· Software: Autodesk Maya 2012 – 2016.
· License: CC BY 4.0 (www.creativecommons.org/licenses/by/4.0/deed.en)
· Version: v0.2.6 beta (24/04/2016)
———————————————————————————————
For fun and keep learning…
Please, send email with issues or suggestions.
Thanks for downloading.
· Animation Examples:
* Mikko Eustaquio (https://vimeo.com/user99173045)
* Rhiannon Bentley (https://vimeo.com/rhiannonbentley)
* Robert Bankiewicz (https://vimeo.com/user25761189)
* Kevin Sanchez (https://vimeo.com/kevinsanchez)
* David Mattock (www.davidmattock.co.uk)
———————————————————————————————
- Version V.0.1_beta – Jun 08, 2014.
- Version V.0.2_beta – Dec 27, 2014.
* New tail solution (ikSpline –> ribbon solution)
* New leg solution, that includes:
- AutoStretch.
- upLeg_Stretch and lowLeg_Stretch.
- Pin_Knee and Pin_Ankle.
- Upper leg control.
- Bend Controls.
- Version V.0.2.1_beta – Dec 27, 2014.
* Fix pop in the controls: “horse_ac_rt_front_knee_bend” and “horse_ac_rt_back_ankle_bend”.
* Change name of the controls:
- “horse_ac_lf_back_knee_bend” –> “horse_ac_lf_back_ankle_bend”.
- “horse_ac_rt_back_knee_bend” –> “horse_ac_rt_back_ankle_bend”.
- Version V.0.2.2_beta – Dec 31, 2014.
* Recover facial controls:
- Tongue controls.
- Teeth controls.
- Nostrils controls.
- Version V.0.2.3_beta – Jan 03, 2015.
* Fix Problems with upStretch and lowStrech in FK legs.
- Version V.0.2.4_beta – Mar 19, 2015.
* Add attribute “tail_shape” that change the shape of the tail.
- Version V.0.2.5_beta – Oct 21, 2015.
* Fixed bends problem in Maya 2016.
- Version V.0.2.6_beta – Apr 24, 2016.
* Added textures.