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horse_rig

· Original model: Tomasz Jurczyk (www.ikkiz.pl)
· Textures: Didac Ruiz (www.didacruiz.com).
· Rigging: Carlos Contreras (www.mothman-td.com)
· Software: Autodesk Maya 2012 – 2016.
· License: CC BY 4.0 (www.creativecommons.org/licenses/by/4.0/deed.en)
· Version: v0.2.6 beta (24/04/2016)

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For fun and keep learning…

Please, send email with issues or suggestions.

Thanks for downloading.

 

 

· Animation Examples:

* Rhiannon Bentley (https://vimeo.com/rhiannonbentley)

* Robert Bankiewicz (https://vimeo.com/user25761189)

* Tyler Hamill (https://vimeo.com/user6613350)

* David Mattock (www.davidmattock.co.uk)

 

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- Version V.0.1_beta – Jun 08, 2014.

- Version V.0.2_beta – Dec 27, 2014.

* New tail solution (ikSpline –> ribbon solution)

* New leg solution, that includes:

- AutoStretch.

- upLeg_Stretch and lowLeg_Stretch.

- Pin_Knee and Pin_Ankle.

- Upper leg control.

- Bend Controls.

- Version V.0.2.1_beta – Dec 27, 2014.

* Fix pop in the controls: “horse_ac_rt_front_knee_bend” and “horse_ac_rt_back_ankle_bend”.

* Change name of the controls:

- “horse_ac_lf_back_knee_bend” –> “horse_ac_lf_back_ankle_bend”.

- “horse_ac_rt_back_knee_bend” –> “horse_ac_rt_back_ankle_bend”.

- Version V.0.2.2_beta – Dec 31, 2014.

* Recover facial controls:

- Tongue controls.

- Teeth controls.

- Nostrils controls.

- Version V.0.2.3_beta – Jan 03, 2015.

* Fix Problems with upStretch and lowStrech in FK legs.

- Version V.0.2.4_beta – Mar 19, 2015.

* Add attribute “tail_shape” that change the shape of the tail.

- Version V.0.2.5_beta – Oct 21, 2015.

* Fixed bends problem in Maya 2016.

- Version V.0.2.6_beta – Apr 24, 2016.

* Added textures.