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About

 

GENERAL SKILLS:

• Character rigging (body and facial) and Mechanical rigging.
• Development of Pipeline and Tools for Modelling, Rigging, Animation and Lighting.
• Strong problem solving ability.
• Strong mathematical skills.
• Good knowledge of Modelling.
• Strong understanding of the animation principles.
• Collaborate with modellers to produce meshes with correct topology for good deformation.
• Collaborate with character animators to develop efficient character rigs and skinning.

 

TECHNICAL SKILLS:

3D Software:

- Maya (advance), Blender (intermediate), 3ds Max (intermediate).
- Mechanical Desktop, Autodesk Inventor, CATIA v5.

Programming:

- MEL (advance), Python (intermediate)  PyQt (intermediate-beginner),
- C/C++ (intermediate-beginner), Max Script (beginner).

 

 

• Feb 2017 – Present:     Lead Rigging Artist          at Ilion Animation Studios.          www.ilion.com

- Character rigging.
- Setup Research & Development.

 

• Oct 2014 – Feb 2017:     Rigging Artist          at Ilion Animation Studios.          www.ilion.com

- Character rigging.
- Setup Research & Development.

 

• Nov 2016 – Present:     Rigging Teacher          at U-tad University.          www.u-tad.com

- Rigging Teacher in program: Expert in rigging and Character FX.

 

• Mar 2014 – Oct 2014:     Rigging TD / Tools Developer          at El Ranchito.          www.elranchito.es

- Character rigging.
- Setup Research & Development.
- Pipeline and Tools Developer.
- Technical assistance.

 

• Mar 2011 – Mar 2014:     Lead Character TD          at Kotoc Produccions.          www.kotoc-produccions.com

- Technical Direction.
- In charge of the supervision of the rigging department.
- Development of the studio pipeline.
- Development of tools for Modelling, Rigging, Animation and Lighting.
- Development of Modular Autorig Tool.
- Technical assistance to animators.

 

• Mar 2010 – Mar 2011:         Junior Character TD          at Kotoc Produccions.          www.kotoc-produccions.com

- Character rigging.
- Setup Research & Development.
- Pipeline and Tools Developer.
- Technical assistance to animators.

 

• Sep 2007 – Jul 2008:       Generalist TD          at Dantex Group.          www.dantexgroup.com

- 3D Modelling.
- Lighting and Rendering.

 

• Sep 2004 – Sep 2006:       Assistant Professor           at Institut Químic de Sarriá (IQS).           www.iqs.edu

- Practical classes of “Industrial Drawing” and “Graphical Expression”.

 

 

• 2008 – 2009:      Animation     at Pepe-School-Land.     www.pepe-school-land.com

- Modelling and 3D animation (prof. Daniel Martinez Lara).
- Character Design and 2D Animation (prof: Rafael Cano).
- Creation of Short films (prof. Daniel Martinez Lara).

 

• 2006 – 2008:      Animation     at Institut Superior de Disseny (IDEP).     www.idep.es

- Image of Synthesis I and II.

 

• 2002 – 2004:      Industrial Engineering     at Universitat Ramon Llul (URL).     www.iqs.edu

- BSc and MSc in Industrial Engineering.

 

• 1998 – 2006:     Chemical Engineering     at Institut Químic de Sarriá (IQS).     www.iqs.edu

- BSc and MSc in Chemical Engineering.

 

 

• 2011 – 2012:     CGSociety.     www.cgsociety.org

- Python in Maya (8 weeks, prof: Shaun Friedberg).
- Maya Plugins (8 weeks, prof: Karl Stiefvater).
- Character Facial Rigging (8 weeks, prof: Judd Simantov).
- Intro to PyQt in Maya (8 weeks, prof: Malcolm Thomas Gustave)

 

• 2010 – 2010:     Pepe-School-Land.     www.pepe-school-land.com

- Body Character Setup (20h, prof: Victor Vinyals).
- Facial Character Setup (20h, prof: Victor Vinyals).
- Modelling with Zbrush (20h. prof: Alex Huguet).
- Introduction to Blender (20h, prof: Daniel Martinez Lara).
- Character Setup in Blender (20h, prof: Daniel Martinez Lara).
- Character Setup in 3ds MAX (20h, prof: Daniel Martinez Lara).
- Short film Creation (20h, prof: Daniel Martinez Lara).
- Character Design and Animation (20h, prof: Rafael Cano).