GENERAL SKILLS:
• Character rigging (body and facial) and Mechanical rigging.
• Development of Pipeline and Tools for Modelling, Rigging, Animation and Lighting.
• Strong problem solving ability.
• Strong mathematical skills.
• Good knowledge of Modelling.
• Strong understanding of the animation principles.
• Collaborate with modellers to produce meshes with correct topology for good deformation.
• Collaborate with character animators to develop efficient character rigs and skinning.
TECHNICAL SKILLS:
• 3D Software:
- Maya (advance), Blender (intermediate), 3ds Max (intermediate).
- Mechanical Desktop, Autodesk Inventor, CATIA v5.
• Programming:
- MEL (advance), Python (intermediate) PyQt (intermediate-beginner),
- C/C++ (intermediate-beginner), Max Script (beginner).
• Abr 2020 – Present: Lead Rigging Artist at Skydance Animation. www.skydance.com
- Character rigging.
- Setup Research & Development.
• Feb 2017 – Abr 2020: Lead Rigging Artist at Ilion Animation Studios. www.ilion.com
- Character rigging.
- Setup Research & Development.
• Oct 2014 – Feb 2017: Rigging Artist at Ilion Animation Studios. www.ilion.com
- Character rigging.
- Setup Research & Development.
• Nov 2016 – Present: Rigging Teacher at U-tad University. www.u-tad.com
- Rigging Teacher in program: Expert in rigging and Character FX.
• Mar 2014 – Oct 2014: Rigging TD / Tools Developer at El Ranchito. www.elranchito.es
- Character rigging.
- Setup Research & Development.
- Pipeline and Tools Developer.
- Technical assistance.
• Mar 2011 – Mar 2014: Lead Character TD at Kotoc Produccions. www.kotoc-produccions.com
- Technical Direction.
- In charge of the supervision of the rigging department.
- Development of the studio pipeline.
- Development of tools for Modelling, Rigging, Animation and Lighting.
- Development of Modular Autorig Tool.
- Technical assistance to animators.
• Mar 2010 – Mar 2011: Junior Character TD at Kotoc Produccions. www.kotoc-produccions.com
- Character rigging.
- Setup Research & Development.
- Pipeline and Tools Developer.
- Technical assistance to animators.
• Sep 2007 – Jul 2008: Generalist TD at Dantex Group. www.dantexgroup.com
- 3D Modelling.
- Lighting and Rendering.
• Sep 2004 – Sep 2006: Assistant Professor at Institut Químic de Sarriá (IQS). www.iqs.edu
- Practical classes of “Industrial Drawing” and “Graphical Expression”.
• 2008 – 2009: Animation at Pepe-School-Land. www.pepe-school-land.com
- Modelling and 3D animation (prof. Daniel Martinez Lara).
- Character Design and 2D Animation (prof: Rafael Cano).
- Creation of Short films (prof. Daniel Martinez Lara).
• 2006 – 2008: Animation at Institut Superior de Disseny (IDEP). www.idep.es
- Image of Synthesis I and II.
• 2002 – 2004: Industrial Engineering at Universitat Ramon Llul (URL). www.iqs.edu
- BSc and MSc in Industrial Engineering.
• 1998 – 2006: Chemical Engineering at Institut Químic de Sarriá (IQS). www.iqs.edu
- BSc and MSc in Chemical Engineering.
• 2011 – 2012: CGSociety. www.cgsociety.org
- Python in Maya (8 weeks, prof: Shaun Friedberg).
- Maya Plugins (8 weeks, prof: Karl Stiefvater).
- Character Facial Rigging (8 weeks, prof: Judd Simantov).
- Intro to PyQt in Maya (8 weeks, prof: Malcolm Thomas Gustave)
• 2010 – 2010: Pepe-School-Land. www.pepe-school-land.com
- Body Character Setup (20h, prof: Victor Vinyals).
- Facial Character Setup (20h, prof: Victor Vinyals).
- Modelling with Zbrush (20h. prof: Alex Huguet).
- Introduction to Blender (20h, prof: Daniel Martinez Lara).
- Character Setup in Blender (20h, prof: Daniel Martinez Lara).
- Character Setup in 3ds MAX (20h, prof: Daniel Martinez Lara).
- Short film Creation (20h, prof: Daniel Martinez Lara).
- Character Design and Animation (20h, prof: Rafael Cano).